TIPS HOW TO PLAY MOBILE LEGENDS IN RANKED MODE AND CONTINOUS WIN

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This time I want to give tips on how to play Mobile Legends which I think is good and right as long as I have played this game, I am not a global top or a particular pro hero, these tips certainly will not apply all the time considering every week there will always be updates whether system changes, hero, nerf / buff, and new hero updates.


TIPS HOW TO PLAY MOBILE LEGENDS IN RANKED MODE AND  CONTINOUS WIN

TIPS HOW TO PLAY MOBILE LEGENDS IN RANKED MODE AND  CONTINOUS WIN
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Here I will discuss how to win and continue to be ranked mode (draft pick) to Mythical Glory whether it is with the team / squad or solo queue (solo rank), the first thing we have to pay attention to is the state and meta in the game.

For the Epic rank above (draft mode), there are usually 2 heroes who always get banned, namely Kagura and Akai. Kagura is clearly always banned because this hero tends to be OP and not too difficult to use like Fanny, Akai is also often banned because this tank hero has high damage (especially in early games) and the best crowd control compared to other heroes.

Usually the list of heroes is always contested in ranked mode (draft):

  • Kagura (auto tires hero)
  • Akai (auto tire hero)
  • Balmond
  • Lancelot
  • Balmond will usually be kicked first (if Akai & Kagura are not banned) because he has the ultimate skill for secure killing lord and turtle. Lancelot is also often contested because it's still OP even though he's been nerf many times.


Pick hero strategy


When you first enter the pick room, pay attention to our position whether our team is the first to attack or an enemy, if we are the first time to challenge then ask the top player (s1) if they have Akai or Kagura, if they have and want to take it first then usually the strategy used is with Diggie tires (because Diggie is the best counter for Akai), so at least our team will get Kagura or Akai (usually Akai), but sometimes there are also enemies who don't burden any hero so they can also Kagura or Akai , normally people will prioritize Kagura compared to Akai, but it all depends on the ability of each player and team.


Team composition (hero role)


For compositions that I often find now are 2 tanks, 1 assassin, 1 marksman, and 1 mage. So usually there will be 2 hero tankers (between full tanks and fighter semi tanks), 1 marksman, and the rest is a combination of mage, assassin and fighter.

Ane strongly recommends that you master at least 2 types of tanks (or fighter semi tanks like Chou and Ruby), then 1 or 2 marksman, and 1 fighter / mage. Ane herself is an assassin lover but ironically it is very rare to use assassins in ranked mode because they have to lose with a team that has already taken assassin (because assassin is indeed one of the favorite roles).

Often we will not get a hero that we want to use from the start because between being picked up by an enemy or a friend of our own, therefore prioritizing the victory and composition of the team, because it's useless to use a favorite hero if at the end it loses because the team is not balanced, usually the hero tanker is roles that are rarely liked because of that, learn to master at least 2 hero tanks / semi tanks to back up your team.


Physical output and magic damage


In addition to paying attention to the roles, see also how the damage to your team is done, do you have physical damage and magic damage, if your team only has hero bursts of physical damage then the opponent's tank will easily back up the team with build items full defense of physical armor, even though sometimes there are tankers who can't balance armor physical and magical defense, but by having 1 physical damage burst and 1 magic damage burst, agan has managed to break the opponent's armor tank defense concentration and reduce his defense.


Crowd control


The mistakes that I often see especially in Epic tiers down are that most players don't care about CC (crowd control) skill problems, they will only pick up carry pure heroes, damage damage like Alucard, Irithel, and Karina. Burst damage is important to be able to finish off the opposing team quickly, but no matter how hard the damage will be if your team does not have time to issue skills / damage due to crowd control and death.

In conditions of war 3 vs 3 or 5 vs 5 teams, it is certain that those who do not have CC skills will lose (unless the enemy can play), for example the good CC heroes such as:
Aurora, Saber, Ruby, Nana, and Diggie.
Akai, Franco, Gatotkaca, Tigreal, and Minotaur.
Ideally, in one team there are at least 1 CC hero (preferably if 2), the remaining new burst damager and pusher.


Hero phase


In addition to paying attention to the composition and skill of the hero, we also need to pay attention to the strength of each hero in each phase, there are heroes who tend to be strong / OP at the beginning of the game (early game) and there are heroes who tend to dominate at the end of the game (lage game).
Usually late game heroes like marksman and fighter burst damage, while early game heroes are assassins and mages, tanks are usually ideal in all phases.

Following are examples of heroes that are very OP early in the game (early game):
Saber, Fanny, Hayabusa, and Lancelot.
Akai, Minotaur, and Grock.
Balmond, Hilda, and Chou.
Cyclops, Harley, Zhask, Pharsa, and Yi Sun-shin.
Examples of OP heroes and dominating the end of the game (late game):

All marksman heroes (especially Irithel).
Zilong, Roger, and Natalia.
If there are early game heroes in Agan's team or opponents with late game heroes like Zilong and Irithel, it is wise to finish the game as fast as possible and push tower aggressively, because it is very easy for epic comeback to use late game heroes in minutes Last minute, or vice versa if your team is losing score and tower but there is a hero game maker (late game) then try to stay as good as possible, play safe and stretch time with farming / defense so that it can reverse the situation later.


Lane formation


Normally the formation used when playing is 2-1-2 (2 in the upper lane, 1 middle, 2 below), but if we have a good split pusher hero then it doesn't hurt to use a 3-1-1 formation, the split push hero is usually has a good 1 vs 1 capability, high mobility, and fast damage burst, a good hero example to use a 3-1-1 formation (push lane alone):
Hayabusa
Fanny
Lancelot

Then there are also tower stealing heroes, those who usually quietly attack the enemy tower themselves, which is empty, especially for this hero they must be able to run fast (so as not to be hit by enemy gangs) and a fast burst of damage to destroy the tower, the example of the tower theft hero good is:
Natalia
Zilong
Fanny

Take advantage of the ability of split push heroes and tower thieves in the game, they will often become maker games and bring victory to the team (or instead even become a feeder), use this strategy if you are sure you or the team can do it well.


Don't comment much


So far, based on my experience, comments often do not bring any positive influence on the team, sometimes there are people who are sensitive, even though the intention is to give suggestions / opinions, instead it is thought to be insulting and sarcastic. Try commenting with a relaxed tone so that the team also doesn't baper if they play it again badly because usually people who are robbed at the end are AFK (deliberately AFK), it's better to move on accept the team as they are and play their best.


Tower, Turtle, Lord


If we look at the gameplay in the top squad or the pro player team they will definitely focus more on destroying the tower, killing turtles and lords, on the contrary if the player is still unfamiliar let alone playing solo queue it usually only wants to kill and farm, when turrets want to be crushed by the enemy, instead it will continue to struggle, or if you try to chase down the dying enemy in the opponent's tower even though it is no longer cruelty (mukil).

Our priority in the game is team victory, not MVP or lots of kills, so try to pay more attention to map awareness and prioritize the turret first.


Don't idle


What do you mean, don't unemploy? The mistake that still often occurs in the game is that many players who are confused don't know what to do when in the middle of the game, usually when the condition of the first tower is just destroyed, they instead pacing the lane or noises are not clear, when we don't know what to do then the options can we do is:
  • Farming , can also be crowded in the enemy jungle area (take the opponent's buff).
  • Clean up the existing wave minion.
  • Help push teams in other lanes.
  • Kill lord / turtle.
  • Next the next deeper push to tower.

The point is not to be passively silent or not doing anything because time goes on and you will be more left behind if you are mostly unemployed / confused.
There are also some fatal mistakes such as a team that actually struggles when the enemy dies (instead of the push tower), or even attacks the lord when the opposing team is still alive.

Solo or with friends?

Of course it's much better to play with friends or squad because we can prepare strategies and work well compared to playing with strangers alone, but for those of you who like to play solo ranks I can still win as long as I want to beat up with others and especially patiently face various existing situation.

Those are some tips on playing Mobile Legends that I can give based on personal experience, of course all of the above are not absolutely 100% correct, maybe I am also wrong, especially the circumstances and meta that can change at any time.

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